CAR-59 | SL Car Meet Pulse
Turn any location into a living and interactive car meet.
SL Car Meet Pulse is a complete event system designed for serious FiveM roleplay servers. Players can register their vehicles, participate in immersive activities, interact with exhibition cars and NPC owners, complete burnout challenges, vote for their favorite vehicle, and progress through a persistent ranking system.
Meet organizers receive the tools required to manage the full event flow, while participants can join with their own vehicles or enter as spectators. The system is designed to make car meets feel like real server events instead of static gatherings with parked vehicles.
βοΈ Main Features
Create active car meets in configurable locations and allow players to participate with their own vehicles. The event interface displays:
- Active meet information
- Remaining event time
- Registered vehicles
- Participant permanence
- Current reward status
- Activity rotation
- Individual event progression
Players can register their vehicle inside the active meet area, keeping track of:
- Registered vehicles
- Vehicle model and plate
- Participant attendance
- Completed activities
- Reward multiplier
- Voting eligibility
Car meets include exhibition vehicles and NPC owners that provide optional activities:
- Taking photos of NPC exhibition vehicles
- Talking with exhibition vehicle owners
- Inspecting and presenting registered vehicles
- Cleaning or preparing participating vehicles
- Completing event objectives to increase rewards
Participants can complete an interactive burnout activity with their registered vehicle to increase the final multiplier and progression. Includes:
- Timed burnout objective
- Visual progress feedback
- Vehicle validation
- Server-side result control
- Configurable multiplier rewards
Organizers have access to a management menu to view vehicles, manage voting, review participants, enter spectator mode, control music, adjust volume, and manage event flow. A secure voting system prevents abuse and duplicate participation.
Players can join as non-competing spectators. Additionally, a persistent ranking system records player participation, showing positions, accumulated points, previous placements, best event results, and historical progression.
β‘ Performance & Optimization
Designed with configurable systems, entity cleanup, and controlled event processing:
- Idle / no active meet: ~0.00 ms
- During active use: ~0.18 ms β 0.20 ms max
Values may vary depending on nearby players, registered vehicles, NPCs, hardware, and integrations.
π Compatibility & Specifications
- FiveM / OneSync / Standalone
- QBCore / Qbox / ESX
- Optional SQL persistence
- Optional external music (xSound)
- Version: 1.0.26
- Resource:
sl_car_meet_pulse - Delivery: CFX Asset Escrow