SL City Party
Live public parties for your FiveM server.
SL City Party transforms common spaces on the map into dynamic social events where players can gather, dance, act as DJs, participate in activities, maintain party energy, and earn rewards for staying active.
It is not just about placing music and a few NPCs. The resource creates a complete public activity with atmosphere, time progression, social objectives, visual management, and different systems that help each party feel active and attractive to the community.
βοΈ Main Features
Start social events in configured zones or select a specific Party Spot. Each party features:
- Configurable name and theme
- Event duration
- Participant control
- General party energy
- Individual permanence
- End-of-event rewards
- Progressive multipliers
- Objectives and activities during the event
Players can take over the DJ booth and directly participate in the party atmosphere. The system includes:
- Physical DJ zone
- Animations and visual interaction
- Music via compatible integration
- Energy boost per activity
- Controlled start and stop of the session
- Visual feedback via HUD
Participants can perform actions to keep the party alive:
- Dance individually or with other people
- Interact with attendees
- Cheer up unmotivated NPCs
- Participate in temporary objectives
- Increase event energy and multipliers
SL City Party can populate social environments with NPCs that dance, converse, watch the DJ, gather around the event, react to the atmosphere, and use different positions within the Party Spot.
Staff can use preset locations or create new points directly in-game, featuring editable party zones, authorized spots, current location saving, manual/automatic zone selection, ambient setup, and prop distribution.
π Administration & Server-Side Security
Owners and authorized staff have visual tools to start/stop parties, choose zones, manage spots, configure music/ambient settings, adjust rewards, and handle permissions.
Rewards, multipliers, permissions, and cooldowns are strictly validated server-side to prevent exploits, duplicate rewards, and invalid client calls.
β‘ Performance & Optimization
Measured via RESMON in real test environments:
- Idle / no active party: ~0.00 ms
- During an active party with all systems running: max observed 0.17β0.18 ms
Values may vary depending on participants, NPCs, props, music integrations, and server hardware.
π Compatibility & Specifications
- Mandatory: ox_lib
- Optional: Qbox, QBCore, ESX, Standalone
- Supports: ox_target, oxmysql, xSound, Scully Emote Menu
- CFX Asset Escrow (editable configs & locales)
- Resource name:
sl_city_party