SL Treasure Signal | Exploration, Detector & Collectible Hunt System

SL Treasure Signal | Exploration, Detector & Collectible Hunt System

$14.99

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SL Treasure Signal is an exploration and collectible hunting system designed for FiveM roleplay servers.

Instead of following artificial GPS routes, players use a physical signal detector and listen to its pulse while reading a circular radar. The signal becomes stronger as they get closer, encouraging actual exploration of the map.

Hidden treasures can use the included SL signal sphere or any compatible GTA/FiveM prop selected by the server. Regardless of the visual used in the world, successful discoveries reward physical Signal Orbs in the player's inventory.

Those orbs can be stored, transferred or given to other players, and later exchanged with the Collector for configurable rewards.

The system supports small searches, daily activities, large server-wide treasure events and rare legendary signals.

Main Features

  • Physical Signal Detector item with immersive audio feedback.
  • Circular radar with directional signal detection.
  • Up to 420 m default detection range, fully configurable.
  • Multiple active signals can exist simultaneously.
  • Radar can display several nearby signals and automatically follows the closest target.
  • Designed to remain responsive even when travelling quickly around the map.
  • Included custom Signal Sphere visual.
  • Sphere size and color configurable in-game.
  • Optional custom GTA/FiveM prop mode.
  • Custom prop model, scale, height and rotation configurable in-game.
  • Automatic ground placement for hills, slopes and uneven terrain.
  • Physical Signal Orb inventory item used as the system currency.
  • Orbs can be stored, transferred or gifted between players.
  • Configurable amount of orbs rewarded per signal.
  • Collector NPC with configurable exchange catalogue.
  • Collector exchanges physical inventory orbs directly for rewards.
  • Reward support for items and expandable adapters for server-specific integrations.
  • Normal, Daily, Weekend and Legendary event profiles included.
  • Configurable signal quantity per event.
  • Weekly automatic event calendar.
  • Manual staff-controlled events.
  • Persistent event state and restart recovery.
  • Player synchronization for reconnects, respawns and resource restarts.
  • Public event progress without exposing exact treasure coordinates.
  • Player statistics and ranking system.
  • Owner/Admin in-game configuration using ox_lib.
  • In-game node/location management.
  • Configurable zone and source-pack filtering.
  • Custom reward catalogue management.
  • Configurable collector placement directly in-game.
  • Guided onboarding/tutorial system.
  • Spanish and English locales.
  • Clean production console with debug disabled by default.
  • Asset Escrow-ready structure with configuration and integration files editable.

Visual Treasure Modes

Sphere Mode — Default

Uses the included stylized Signal Sphere with configurable:

  • Size
  • Color
  • Visual effects

Custom Prop Mode

Server owners can replace the world collectible with a GTA/FiveM prop and configure:

  • Prop model
  • Scale
  • Height offset
  • Rotation

The world appearance does not change the reward system. Both modes reward physical Signal Orbs.

Collector & Economy

Signal Orbs are real inventory items.

Players can:

Find Signals
→ Receive Signal Orbs
→ Keep / Trade / Gift Orbs
→ Visit the Collector
→ Exchange Orbs for configured rewards

Server owners control the Collector catalogue, orb prices, stock, availability and reward configuration.

Event System

Included profiles provide a ready-to-use foundation:

Normal Search
Small manual treasure hunt.

Daily Event
Multiple signals distributed around the map.

Weekend Event
Large-scale server exploration event.

Legendary Signal
Rare single signal with an increased orb reward.

All quantities, durations, schedules and rewards are configurable.

Performance

Measured during active treasure searching:

Resmon: ~0.04 ms

Performance can vary depending on server configuration, active signal count, player count and integrations.

The resource uses proximity streaming, configurable update intervals and local entity management rather than keeping every treasure object permanently active.

Requirements

Required: ox_lib and OneSync.

Item configurations are included for ox_inventory, QBCore, Qbox and ESX. ox_target is recommended, with fallback interaction available where applicable.

Administration

Owners and administrators can manage the system from the in-game configuration interface without manually editing every value.

Main configuration entry:

/treasure_settings

Advanced standalone commands are disabled by default and can be enabled individually when required.

Version

Current version: v0.2.5.13

This update also includes improved multi-signal detection, automatic terrain placement, physical inventory-based Signal Orbs, custom treasure props, Collector improvements and hardened ox_lib UI handling.

SL Scripts
Structured tools for serious roleplay servers.